1. A Gentle Introduction to Interactive Programming
  2. Introduction
  3. Why Learn Programming?
  4. Why Clojure?
  5. 1. Data & Code
    1. 1.1. Data Types
    2. 1.2. Calling Code
    3. 1.3. Variables
    4. 1.4. Functions
    5. 1.5. Practice
  6. 2. Editing
    1. 2.1. Windows
    2. 2.2. MacOS & Linux
    3. 2.3. VS Code & Calva
  7. 3. Interactive Development
    1. 3.1. Lists & Vectors
    2. 3.2. Maps

A Gentle Introduction to Interactive Programming

Interactive Development

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